Difference between revisions of "Djinn"

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|monster name= Djinn
 
|monster name= Djinn
 
|image= [[File:Djinn.jpg|350px]]
 
|image= [[File:Djinn.jpg|350px]]
|powers and abilities= Poisons victims with a touch, causing reality-altering hallucinations. Can tell a person's deepest desire.
+
|powers and abilities= <br>
|vulnerabilities= [[Silver]] knife dipped in lamb’s blood.<br>Extreme brain damage<br>[[The Colt]]
+
* Poisonous touch
|appearance= Humanoid with tattooed skin.
+
* [[Telepathy]]
|episodes= [[2.20 What Is and What Should Never Be]]<br>[[6.01 Exile on Main St.]]<br>[[6.10 Caged Heat]]<br>[[8.20 Pac-Man Fever]]<br>[[9.20 Bloodlines]]
+
|vulnerabilities= <br>
 +
* Extreme brain damage
 +
* [[Silver]] knife dipped in lamb’s blood
 +
|appearance= Humanoid with Henna tattoo-like markings adorning their bodies.
 +
|episodes= [[2.20 What Is and What Should Never Be]]<br>[[6.01 Exile on Main St.]]<br>[[6.10 Caged Heat]]<br>[[8.20 Pac-Man Fever]]<br>[[9.20 Bloodlines]]<br>[[14.05 Nightmare Logic]]<br>[[14.10 Nihilism]]<br>[[15.10 The Heroes' Journey]]
 
}}  
 
}}  
 
{{Quotation
 
{{Quotation
 
|title=
 
|title=
|text= '''Sam:''' Just one thing. I'm pretty sure of it now. We're hunting a djinn.
+
|text= '''Dean:''' You think these suckers can really grant wishes?<br>
'''Dean:''' A freaking genie?<br>
 
'''Sam:''' Yeah.<br>
 
'''Dean:''' What? You think these suckers can really grant wishes?<br>
 
 
'''Sam:''' I don't know. I guess they're powerful enough. But not exactly like Barbara Eden in harem pants. I mean, djinn have been feeding off people for centuries. They're all over the Quran.
 
'''Sam:''' I don't know. I guess they're powerful enough. But not exactly like Barbara Eden in harem pants. I mean, djinn have been feeding off people for centuries. They're all over the Quran.
|author= [[Sam]] and [[Dean]]
+
|author= [[Sam]] and [[Dean Winchester]]
 
|source= [[2.20 What Is and What Should Never Be]]
 
|source= [[2.20 What Is and What Should Never Be]]
 
}}
 
}}
  
 
==History==
 
==History==
Djinn are humanoid creatures with tattooed skin that prefer to live in large ruins with a lot of places to hide.<ref name="two20">[[2.20 What Is and What Should Never Be]]</ref> They feed on human blood and can poison their victims with a touch. Their poison causes reality-altering hallucinations and can be used either to kill their victims quickly,<ref name="six01">[[6.01 Exile on Main St.]]</ref> or to leave victims in a coma-like state while the djinn feeds on their blood over a long period of time.<ref name="two20"/>
+
Little is known of djinn history, their origins appear to come from the Middle East, as Castiel claimed to have battled with a pack guarding the [[Tree of Life]] in Syria and possibly technically becoming married to the djinn queen in exchange for receiving the fruit.
  
Djinn are best classified as genies and are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, they send their victims into a [[Wish Verse|fantasy universe]] where they believe their wish has been granted while the djinn can drink their blood slowly over the course of days. Time passes slowly enough in the fantasy universe that the djinn's victims will feel as if they're living an entire lifetime before their physical bodies die.<ref name="two20"/>  
+
==Characteristics==
 +
[[File:DjinnLore.jpg|thumb|left|350px|Djinn as depicted in lore.]]
 +
Djinn are humanoid creatures with markings on their skin that appear tattoo-like. The djinn prefer to live in large ruins with a lot of places to hide, and appear to mostly be solitary and hermit like in nature,<ref name="two20">[[2.20 What Is and What Should Never Be]]</ref> though family units of djinn appear to stick together. When djinn access their powers, their eyes will glow blue and their arms will be engulfed in a blue smokeless flame.<ref name="two20"/> For certain djinn who can camouflage as human, their markings can move and extend down their arms.<ref name="six01"/> They feed on human blood and can poison their victims with a touch, which causes reality-altering hallucinations and can be used either to kill their victims quickly,<ref name="six01">[[6.01 Exile on Main St.]]</ref> or to leave victims in a coma-like state while the djinn feeds on their blood over a long period of time.<ref name="two20"/>  
  
When djinn access their powers, either their eyes and hands glow blue,<ref name="two20"/> or their tattoos move and extend down their arms.<ref name="six01"/>  
+
Djinn are also classified as genies and are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, they send their victims into a [[Wish-verse|fantasy universe]] where they believe their wish has been granted while the djinn can drink their blood slowly over the course of days. Time passes slowly enough in the fantasy universe that the djinn's victims will feel as if they're living an entire lifetime before their physical bodies die.<ref name="two20"/>  
  
There is a variant form that possesses the same powers and weaknesses, but turns the victim's insides to "jelly" and feeds on fear rather than happiness. To this effect, they trap people in hallucinations of their worst nightmares rather than their happy dreams.<ref name="eight20">[[8.20 Pac-Man Fever]]</ref>
+
There is a variant form, referred to as a "bastard off-shoot" by [[Dean Winchester]], that possesses the same powers and weaknesses, but turns the victim's insides to "jelly" and feeds on fear rather than happiness. To this effect, they trap people in hallucinations of their worst nightmares rather than their happiest dreams. Unlike regular djinn, when they poison their victims, they leave behind a blue handprint.<ref name="eight20">[[8.20 Pac-Man Fever]]</ref>
 
+
<br clear="all">
==Characteristics==
+
[[File:DjinnHand.jpg|thumb|right|350px|[[Jennifer O'Brien]] administering poison to [[Charlie Bradbury]].]]
[[File:DjinnLore.jpg|thumb|right|300px|Djinn as depicted in lore.]]
+
===Powers and abilities===
===Powers and Abilities===
+
* [[Dreamwalking]] – Djinn can dreamwalk and influence a person's fantasy world.
* Can poison others with a touch - Their poison causes hallucinations that the djinn can control.<ref name="two20"/> In large doses, it can cause death.<ref name="six01"/>
+
* Enhanced senses – Offshoot djinn are known to have the ability to smell the fear coming off of their intended victims.
* Can read a person's mind to learn their deepest desires.<ref name="two20"/>  
+
* Poisonous touch Their poison causes hallucinations that the djinn can control,<ref name="two20"/> which in large doses can cause death.<ref name="six01"/> Depending on the type of djinn, these hallucinations can either be a person's greatest fantasy, or worst nightmare.
 +
* Super strength and speed – Djinns are strong enough to overpower humans. In addition to their strength, djinn can move quickly to ambush their prey.
 +
* [[Telepathy]] – Djinn can read a person's mind to learn their deepest desires or worst fears.<ref name="two20"/>  
 +
* [[Nightmare Creatures|Nightmare manifestations]] – Djinn's that had been enhanced by the [[archangel]] [[Michael (Apocalypse World)|Michael]] have the ability to see a person's nightmare, and make it manifest in the physical world, where it is under the djinn's control.
 +
* [[Shapeshifting]] – Certain djinn can employ a form of shapeshifting where they are able to disguise their full body markings and appear more human.
  
 
===Weaknesses===
 
===Weaknesses===
* [[Silver]] and lamb's blood - A silver knife dipped in lamb's blood can kill a djinn.<ref name="two20"/>
+
* [[Angels]] – [[Castiel]] was shown to be able to smite at least one djinn that was being held captive in [[Crowley]]'s monster prison.
* [[The Colt]] (assumption)
+
* [[Angel blades]] – Stabbing a djinn in the heart with an angel blade is an effective method to kill one.
* Extreme brain damage - Sam was able to kill a djinn by bashing its brains in.<ref>[[6.01 Exile On Main St.]]</ref>
+
* Djinn antidote – An antidote to the djinn toxin exists that can bring a person out of djinn induced hallucinations. The ingredients are unknown.
<br clear="all" />
+
* Extreme brain damage Sam was able to kill a djinn by bashing its brains in.<ref name="six01" /> Dean was able to kill another that had been enhanced by [[Michael (Apocalypse World)|Michael]] in the same way.<ref>[[14.05 Nightmare Logic]]</ref>
 +
* [[Nephilim]] – By tapping into his soul, [[Jack Kline]] was able to disintegrate a djnn.
 +
* [[Silver]] and lamb's blood – A silver knife dipped in lamb's blood can kill a djinn.<ref name="two20"/>
 +
* Trauma – After reading [[Dean Winchester]]'s mind to find his worst fear, one djinn was so overcome by what he saw he let down his defenses.
  
 
==Episodes==
 
==Episodes==
[[File:Djinn-Dean.jpg|thumb|350px|left|The djinn captures [[Dean]].]]
+
[[File:Djinn-Dean.jpg|thumb|350px|right|The djinn captures [[Dean]].]]
 
===[[2.20 What Is and What Should Never Be]]===
 
===[[2.20 What Is and What Should Never Be]]===
 
[[Dean]] and [[Sam]] are tracking a djinn, and when Sam tells Dean that, according to his research, they live in "ruins, usually –- the bigger, the better," Dean recalls a warehouse that he passed a while back and decides to investigate it on his own. In the warehouse, Dean finds the djinn but is overpowered and poisoned. After he is poisoned, he finds himself in a [[wish-verse]] based on his innermost desire for his mother not to have been killed when he was a child. In this alternate reality, [[Dean]] and [[Sam]] are not hunters, and so have not become close. Dean wants to believe that the djinn granted his wish, but becomes convinced that he is only dreaming. He wakes himself up by killing himself inside the vision, and when he returns to reality he is bound and weak. [[Sam]] is there trying to wake him, and starts to cut him down before being attacked by the djinn. Dean manages to break free and stab the djinn with a silver knife dipped in lamb’s blood, killing it.
 
[[Dean]] and [[Sam]] are tracking a djinn, and when Sam tells Dean that, according to his research, they live in "ruins, usually –- the bigger, the better," Dean recalls a warehouse that he passed a while back and decides to investigate it on his own. In the warehouse, Dean finds the djinn but is overpowered and poisoned. After he is poisoned, he finds himself in a [[wish-verse]] based on his innermost desire for his mother not to have been killed when he was a child. In this alternate reality, [[Dean]] and [[Sam]] are not hunters, and so have not become close. Dean wants to believe that the djinn granted his wish, but becomes convinced that he is only dreaming. He wakes himself up by killing himself inside the vision, and when he returns to reality he is bound and weak. [[Sam]] is there trying to wake him, and starts to cut him down before being attacked by the djinn. Dean manages to break free and stab the djinn with a silver knife dipped in lamb’s blood, killing it.
  
[[File:DeanDjinn.jpg|thumb|right|350px|[[Dean]] being poisoned by the djinn [[Brigitta]].]]
+
[[File:DeanDjinn.jpg|thumb|left|350px|[[Dean]] being poisoned by the djinn [[Brigitta]].]]
 
===[[6.01 Exile on Main St.]]===
 
===[[6.01 Exile on Main St.]]===
 
Djinn are hunting [[Dean]] and [[Sam]] and, unlike the djinn in [[2.20 What Is and What Should Never Be]], they are not "cave-dwelling hermits," but are able to pass as human. A djinn named [[Brigitta]] poses as a waitress and touches Dean's arm to infect him with her poison. Her touch makes Dean hallucinate his worst fears, including the return of [[Azazel]]. He seems on the verge of a panic attack when he is saved by Sam, who injects him with an antidote to the djinn's poison. [[Sam]] tells Dean that he was also poisoned by the djinn and that they both would have died without the antidote, which he got from their grandfather [[Samuel Campbell]].  
 
Djinn are hunting [[Dean]] and [[Sam]] and, unlike the djinn in [[2.20 What Is and What Should Never Be]], they are not "cave-dwelling hermits," but are able to pass as human. A djinn named [[Brigitta]] poses as a waitress and touches Dean's arm to infect him with her poison. Her touch makes Dean hallucinate his worst fears, including the return of [[Azazel]]. He seems on the verge of a panic attack when he is saved by Sam, who injects him with an antidote to the djinn's poison. [[Sam]] tells Dean that he was also poisoned by the djinn and that they both would have died without the antidote, which he got from their grandfather [[Samuel Campbell]].  
Line 60: Line 70:
 
[[Crowley]] reveals that [[Castiel]] did kill all of the monsters in his prison except the [[Alpha Vampire]] who escaped. This means [[Brigitta]] was killed.
 
[[Crowley]] reveals that [[Castiel]] did kill all of the monsters in his prison except the [[Alpha Vampire]] who escaped. This means [[Brigitta]] was killed.
  
[[File:DjinnHand.jpg|thumb|left|350px|[[Jennifer O'Brien]] administering poison to [[Charlie Bradbury]].]]
+
[[File:DjinnTeen.jpg|thumb|right|350px|[[Jennifer O'Brien]]'s son.]]
 
===[[8.20 Pac-Man Fever]]===
 
===[[8.20 Pac-Man Fever]]===
 
{{Quotation
 
{{Quotation
Line 71: Line 81:
 
[[Jennifer O'Brien]] was an djinn offshoot whose species feeds off fear rather than happiness, and can easily blend in with humans. Her first kill draws attention, but she is able to eventually hide it by becoming the assistant of the coroner at the time and "accidentally" burning the body. Over the next nine years, she covers up her kills in the same way which she is able to easily do as the coroner, but when her son comes of age, he kills two people and the bodies draw the attention of [[Charlie Bradbury]] who warns [[Sam]] and [[Dean]] who investigate the case.
 
[[Jennifer O'Brien]] was an djinn offshoot whose species feeds off fear rather than happiness, and can easily blend in with humans. Her first kill draws attention, but she is able to eventually hide it by becoming the assistant of the coroner at the time and "accidentally" burning the body. Over the next nine years, she covers up her kills in the same way which she is able to easily do as the coroner, but when her son comes of age, he kills two people and the bodies draw the attention of [[Charlie Bradbury]] who warns [[Sam]] and [[Dean]] who investigate the case.
  
Sensing Charlie's fear when she pretends to be an FBI agent to investigate the case, Jennifer kidnaps her and plans to feed both herself and her son off of Charlie. Charlie is poisoned, but [[Sam]] and [[Dean]] track her down allowing Dean to kill Jennifer. Unable to wake Charlie up with the antidote, Dean enters Charlie's mind with [[African Dream Root]] while Sam confronts and kills Jennifer's son. Eventually Dean is able to save Charlie and snap her out of her fear-induced hallucination.[[File:Djinn-Bloodlines.png|thumb|right|350px|A djinn meets with [[Julian Duval]].]]
+
Sensing Charlie's fear when she pretends to be an FBI agent to investigate the case, Jennifer kidnaps her and plans to feed both herself and her son off of Charlie. Charlie is poisoned, but [[Sam]] and [[Dean]] track her down allowing Dean to kill Jennifer. Unable to wake Charlie up with the antidote, Dean enters Charlie's mind with [[African Dream Root]] while Sam confronts and kills Jennifer's son. Eventually Dean is able to save Charlie and snap her out of her fear-induced hallucination.
 +
[[File:Djinn-Bloodlines.png|thumb|left|350px|A djinn meets with [[Julian Duval]].]]
  
 
===[[9.20 Bloodlines]]===
 
===[[9.20 Bloodlines]]===
Djinn are revealed to be one of the five [[monster]] families running Chicago, with South Side, Chicago as their territory. [[Julian Duval]] is shown to be having a meeting with a djinn in his home about the possibility of a retaliation from the [[shapeshifters]] over [[Sal Lassiter]]'s death. The djinn tells Julian that [[Margo Lassiter|Margo]] is not stupid, and will find out Julian had nothing to do with her brothers death. When [[Violet Duval|Violet]] asks Julian why he is meeting with a djinn, he tells his sister that after Sal's death, Margo will be coming for him and there will be war, and the Duvals need the djinn on their side if they stand to fight.
+
Djinn are revealed to be one of the five [[monster]] families running Chicago, with South Side, Chicago as their territory. [[Julian Duval]] is shown having a meeting with a djinn in his home about the possibility of a retaliation from the [[shapeshifters]] over [[Sal Lassiter]]'s death. The djinn tells Julian that [[Margo Lassiter|Margo]] is not stupid, and will find out Julian had nothing to do with her brother's death. When [[Violet Duval|Violet]] asks Julian why he is meeting with a djinn, he tells his sister that after Sal's death, Margo will be coming for him and there will be war, and the Duvals need the djinn on their side if they stand to fight.
<br clear="all" />
+
 
 +
===[[13.16 Scoobynatural]]===
 +
Upon returning from Syria with fruit from the [[Tree of Life]], Castiel recounts the tree being guarded by a pack of djinn, he kills most of the djinn and bargains with the rest. Castiel then reveals that he thinks that he is technically married to the djinn queen.
 +
 
 +
===[[14.05 Nightmare Logic]]===
 +
During [[Maggie]]'s first solo hunt, she is captured by male djinn who was posing as a nurse for the owner of the house.  When Dean recognized that the nurse was really a djinn, feeding on his supposed patient, he confronts him.  At first the djinn thinks Dean is Michael and that he is being tested by the Archangel. The djinn explains that he made a bargain with Michael who dosed him with his grace.  This gave the djinn the power to physically manifest the nightmares of it's victims.  In return the djinn was supposed to quietly kill as many hunters as possible and that he was only one of many enhances [[monsters]] Micheal left as traps for hunters.  Dean kills the djinn.
 +
 
 +
===[[14.10 Nihilism]]===
 +
A female djinn is one of the [[monsters]] to attack the Bunker in an attempt to rescue Michael, and is disintegrated by [[Jack]] along with her cohorts.
 +
 
 +
===[[15.06 Golden Time]]===
 +
After discovering a series of strange deaths in the area he is vacationing, [[Castiel]] suspects that he is dealing with a djinn. The djinn proves to be the local sheriff who tries to shoot Castiel with no avail. Castiel is able to kill the djinn with several stabs of his [[angel blade]] and is inspired to return to helping people.
 +
 
 +
===[[15.10 The Heroes' Journey]]===
 +
Sam and Dean attempt to take out an underground monster fight club but are captured because God has taken away their usual good luck and skill, reducing them to "normal." The fight club ring leader intends to have Sam and Dean fight a huge vampire named [[Maul]] as the main event.  The first fight of the evening is between two fighters named Killer Wraith and Jamaica Djinn.
 +
 
 +
==[[The Winchesters]]==
 +
===[[1.05 Legend of a Mind]]===
 +
The [[Monster Club]] suspects that a djinn is behind a congressman's strange death. After encountering the djinn apparently responsible, [[Ada Monroe]] identifies him as her son, [[Tony Monroe|Tony]]. Ada reveals that Tony is only half-djinn and that she'd fallen in love with a djinn named Ali who had tried to use his powers for good. However, when Ali lost control, he was killed by hunters. Ada raised Tony by herself, but she was frightened by the possibility of his powers emerging and Tony losing control. After his powers emerged at seventeen, Tony learned of the truth from Ada's dreams and fled. In the present, Tony contacts Ada via a dream and reveals that he was drawn to the area by the [[Akrida]], but he is not responsible for what happened. Tony reveals what he knows about the councilman's death and that he has only used his powers to help people and that when he does feed, Tony only leaves people with a slight headache at the worst. [[Latika Dar]]'s examination of the councilman's autopsy report confirms Tony's innocence.
 +
 
 +
After [[Mary Campbell]] is infected with an [[Akrida]]'s mind control stingers, Ada enlists Tony's help to save her. Tony helps [[John Winchester (The Winchesters)|John Winchester]] [[dreamwalking|dreamwalk]] into Mary's nightmares to free her.
  
 
==Djinn in Lore==
 
==Djinn in Lore==
More commonly known as a genie, djinn (or jinn) are supernatural creatures in Arab folklore and Islamic teachings which occupy a parallel world to that of mankind. Like humans, they can be good, evil, or neutrally benevolent.<ref>[http://en.wikipedia.org/wiki/Jinn Wikipedia.org]</ref> According to the Qu'ran, the djinn were created by Allah from a smokeless fire.<ref>[http://www.islamawareness.net/Jinn/ islamawareness.net]</ref> The focus in Western culture has been on the djinn or genie's ability to grant wishes, which originated in the tales from the book ''One Thousand and One Nights''.<ref>[http://en.wikipedia.org/wiki/One_Thousand_and_One_Nights Wikipedia.org 2]</ref>
+
More commonly known as a genie, [http://en.wikipedia.org/wiki/Jinn djinn (or jinn)] are supernatural creatures in Arab folklore and Islamic teachings which occupy a parallel world to that of mankind. Like humans, they can be good, evil, or neutrally benevolent. According to the Quran, the djinn were created by Allah from a smokeless fire.<ref>[http://www.islamawareness.net/Jinn/ islamawareness.net]</ref> The focus in Western culture has been on the djinn or genie's ability to grant wishes, which originated in the tales from the book ''[http://en.wikipedia.org/wiki/One_Thousand_and_One_Nights One Thousand and One Nights.]''
  
 
==Trivia==
 
==Trivia==
* [http://www.imdb.com/name/nm0336797/?ref_=tt_cl_t6 Mackenzie Gray] portrayed the djinn in [[2.20 What Is and What Should Never Be]].
+
* [http://www.imdb.com/name/nm0336797/ Mackenzie Gray] portrayed the Djinn in [[2.20 What Is and What Should Never Be]]. While portraying the djinn, Gray was unable to remove the extensive henna tattoos that adorned his body through the course of his filming.
  
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
[[Category:Library]][[Category:Creatures & Spirits]]
+
 
 +
[[Category:Library]][[Category:Creatures & Spirits]]

Latest revision as of 11:55, 22 November 2022


Djinn.jpg
Djinn
Powers and Abilities
Vulnerabilities
  • Extreme brain damage
  • Silver knife dipped in lamb’s blood
Appearance Humanoid with Henna tattoo-like markings adorning their bodies.
Episode(s) 2.20 What Is and What Should Never Be
6.01 Exile on Main St.
6.10 Caged Heat
8.20 Pac-Man Fever
9.20 Bloodlines
14.05 Nightmare Logic
14.10 Nihilism
15.10 The Heroes' Journey

Dean: You think these suckers can really grant wishes?
Sam: I don't know. I guess they're powerful enough. But not exactly like Barbara Eden in harem pants. I mean, djinn have been feeding off people for centuries. They're all over the Quran.

Sam and Dean Winchester, 2.20 What Is and What Should Never Be

History

Little is known of djinn history, their origins appear to come from the Middle East, as Castiel claimed to have battled with a pack guarding the Tree of Life in Syria and possibly technically becoming married to the djinn queen in exchange for receiving the fruit.

Characteristics

Djinn as depicted in lore.

Djinn are humanoid creatures with markings on their skin that appear tattoo-like. The djinn prefer to live in large ruins with a lot of places to hide, and appear to mostly be solitary and hermit like in nature,[1] though family units of djinn appear to stick together. When djinn access their powers, their eyes will glow blue and their arms will be engulfed in a blue smokeless flame.[1] For certain djinn who can camouflage as human, their markings can move and extend down their arms.[2] They feed on human blood and can poison their victims with a touch, which causes reality-altering hallucinations and can be used either to kill their victims quickly,[2] or to leave victims in a coma-like state while the djinn feeds on their blood over a long period of time.[1]

Djinn are also classified as genies and are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, they send their victims into a fantasy universe where they believe their wish has been granted while the djinn can drink their blood slowly over the course of days. Time passes slowly enough in the fantasy universe that the djinn's victims will feel as if they're living an entire lifetime before their physical bodies die.[1]

There is a variant form, referred to as a "bastard off-shoot" by Dean Winchester, that possesses the same powers and weaknesses, but turns the victim's insides to "jelly" and feeds on fear rather than happiness. To this effect, they trap people in hallucinations of their worst nightmares rather than their happiest dreams. Unlike regular djinn, when they poison their victims, they leave behind a blue handprint.[3]

Jennifer O'Brien administering poison to Charlie Bradbury.

Powers and abilities

  • Dreamwalking – Djinn can dreamwalk and influence a person's fantasy world.
  • Enhanced senses – Offshoot djinn are known to have the ability to smell the fear coming off of their intended victims.
  • Poisonous touch – Their poison causes hallucinations that the djinn can control,[1] which in large doses can cause death.[2] Depending on the type of djinn, these hallucinations can either be a person's greatest fantasy, or worst nightmare.
  • Super strength and speed – Djinns are strong enough to overpower humans. In addition to their strength, djinn can move quickly to ambush their prey.
  • Telepathy – Djinn can read a person's mind to learn their deepest desires or worst fears.[1]
  • Nightmare manifestations – Djinn's that had been enhanced by the archangel Michael have the ability to see a person's nightmare, and make it manifest in the physical world, where it is under the djinn's control.
  • Shapeshifting – Certain djinn can employ a form of shapeshifting where they are able to disguise their full body markings and appear more human.

Weaknesses

  • AngelsCastiel was shown to be able to smite at least one djinn that was being held captive in Crowley's monster prison.
  • Angel blades – Stabbing a djinn in the heart with an angel blade is an effective method to kill one.
  • Djinn antidote – An antidote to the djinn toxin exists that can bring a person out of djinn induced hallucinations. The ingredients are unknown.
  • Extreme brain damage – Sam was able to kill a djinn by bashing its brains in.[2] Dean was able to kill another that had been enhanced by Michael in the same way.[4]
  • Nephilim – By tapping into his soul, Jack Kline was able to disintegrate a djnn.
  • Silver and lamb's blood – A silver knife dipped in lamb's blood can kill a djinn.[1]
  • Trauma – After reading Dean Winchester's mind to find his worst fear, one djinn was so overcome by what he saw he let down his defenses.

Episodes

The djinn captures Dean.

2.20 What Is and What Should Never Be

Dean and Sam are tracking a djinn, and when Sam tells Dean that, according to his research, they live in "ruins, usually –- the bigger, the better," Dean recalls a warehouse that he passed a while back and decides to investigate it on his own. In the warehouse, Dean finds the djinn but is overpowered and poisoned. After he is poisoned, he finds himself in a wish-verse based on his innermost desire for his mother not to have been killed when he was a child. In this alternate reality, Dean and Sam are not hunters, and so have not become close. Dean wants to believe that the djinn granted his wish, but becomes convinced that he is only dreaming. He wakes himself up by killing himself inside the vision, and when he returns to reality he is bound and weak. Sam is there trying to wake him, and starts to cut him down before being attacked by the djinn. Dean manages to break free and stab the djinn with a silver knife dipped in lamb’s blood, killing it.

Dean being poisoned by the djinn Brigitta.

6.01 Exile on Main St.

Djinn are hunting Dean and Sam and, unlike the djinn in 2.20 What Is and What Should Never Be, they are not "cave-dwelling hermits," but are able to pass as human. A djinn named Brigitta poses as a waitress and touches Dean's arm to infect him with her poison. Her touch makes Dean hallucinate his worst fears, including the return of Azazel. He seems on the verge of a panic attack when he is saved by Sam, who injects him with an antidote to the djinn's poison. Sam tells Dean that he was also poisoned by the djinn and that they both would have died without the antidote, which he got from their grandfather Samuel Campbell.

After getting Lisa and Ben to safety, Dean and Sam act as bait for the djinn. Instead of coming for them directly, the djinn attack and poison Dean's neighbor Sid and his wife. Dean goes to try and save them, but finds them dead with their eyes white. It is unclear if they had time to hallucinate, or if the dose of poison was so high that they died instantly. While Dean checks on Sid and his wife, he is attacked by Brigitta and another djinn. Brigitta gives Dean a second, stronger dose of poison through her touch and tells him, "That's for our father," implying that the djinn Sam and Dean killed in 2.20 was her father, and the other two djinn with her are her brothers.

The djinn are eventually overpowered by Sam and Samuel, and, while Sam is in Sid's house rescuing Dean, Samuel and Christian Campbell kidnap Brigitta while the other two djinn are killed.

6.10 Caged Heat

Sam, Dean, Castiel, and Meg encounter the djinn Brigitta in Crowley's monster jail. She is chained in a cell and seems terrified. She begs them to free her, but they don't have time and have to leave her. Later, Crowley comes to her cell, and she backs away from him fearfully. She is spared further torture when Crowley must deal with the escaped Winchesters.

Before they leave, the Winchesters ask Castiel to kill all of the monsters in the prison and he agrees though it becomes unclear if he actually did as its revealed he was working with Crowley.

7.22 There Will Be Blood

Crowley reveals that Castiel did kill all of the monsters in his prison except the Alpha Vampire who escaped. This means Brigitta was killed.

8.20 Pac-Man Fever

No no no, not regular djinn. According to this, there's a bastard offshoot. Uh, their eyes light up blue, they pass as humans, all that regular jazz, except these leave their victims with jelly-like insides, and supposedly, when they poison their victims, they leave behind a blue handprint.

Dean Winchester, 8.20 Pac-Man Fever

Jennifer O'Brien was an djinn offshoot whose species feeds off fear rather than happiness, and can easily blend in with humans. Her first kill draws attention, but she is able to eventually hide it by becoming the assistant of the coroner at the time and "accidentally" burning the body. Over the next nine years, she covers up her kills in the same way which she is able to easily do as the coroner, but when her son comes of age, he kills two people and the bodies draw the attention of Charlie Bradbury who warns Sam and Dean who investigate the case.

Sensing Charlie's fear when she pretends to be an FBI agent to investigate the case, Jennifer kidnaps her and plans to feed both herself and her son off of Charlie. Charlie is poisoned, but Sam and Dean track her down allowing Dean to kill Jennifer. Unable to wake Charlie up with the antidote, Dean enters Charlie's mind with African Dream Root while Sam confronts and kills Jennifer's son. Eventually Dean is able to save Charlie and snap her out of her fear-induced hallucination.

A djinn meets with Julian Duval.

9.20 Bloodlines

Djinn are revealed to be one of the five monster families running Chicago, with South Side, Chicago as their territory. Julian Duval is shown having a meeting with a djinn in his home about the possibility of a retaliation from the shapeshifters over Sal Lassiter's death. The djinn tells Julian that Margo is not stupid, and will find out Julian had nothing to do with her brother's death. When Violet asks Julian why he is meeting with a djinn, he tells his sister that after Sal's death, Margo will be coming for him and there will be war, and the Duvals need the djinn on their side if they stand to fight.

13.16 Scoobynatural

Upon returning from Syria with fruit from the Tree of Life, Castiel recounts the tree being guarded by a pack of djinn, he kills most of the djinn and bargains with the rest. Castiel then reveals that he thinks that he is technically married to the djinn queen.

14.05 Nightmare Logic

During Maggie's first solo hunt, she is captured by male djinn who was posing as a nurse for the owner of the house. When Dean recognized that the nurse was really a djinn, feeding on his supposed patient, he confronts him. At first the djinn thinks Dean is Michael and that he is being tested by the Archangel. The djinn explains that he made a bargain with Michael who dosed him with his grace. This gave the djinn the power to physically manifest the nightmares of it's victims. In return the djinn was supposed to quietly kill as many hunters as possible and that he was only one of many enhances monsters Micheal left as traps for hunters. Dean kills the djinn.

14.10 Nihilism

A female djinn is one of the monsters to attack the Bunker in an attempt to rescue Michael, and is disintegrated by Jack along with her cohorts.

15.06 Golden Time

After discovering a series of strange deaths in the area he is vacationing, Castiel suspects that he is dealing with a djinn. The djinn proves to be the local sheriff who tries to shoot Castiel with no avail. Castiel is able to kill the djinn with several stabs of his angel blade and is inspired to return to helping people.

15.10 The Heroes' Journey

Sam and Dean attempt to take out an underground monster fight club but are captured because God has taken away their usual good luck and skill, reducing them to "normal." The fight club ring leader intends to have Sam and Dean fight a huge vampire named Maul as the main event. The first fight of the evening is between two fighters named Killer Wraith and Jamaica Djinn.

The Winchesters

1.05 Legend of a Mind

The Monster Club suspects that a djinn is behind a congressman's strange death. After encountering the djinn apparently responsible, Ada Monroe identifies him as her son, Tony. Ada reveals that Tony is only half-djinn and that she'd fallen in love with a djinn named Ali who had tried to use his powers for good. However, when Ali lost control, he was killed by hunters. Ada raised Tony by herself, but she was frightened by the possibility of his powers emerging and Tony losing control. After his powers emerged at seventeen, Tony learned of the truth from Ada's dreams and fled. In the present, Tony contacts Ada via a dream and reveals that he was drawn to the area by the Akrida, but he is not responsible for what happened. Tony reveals what he knows about the councilman's death and that he has only used his powers to help people and that when he does feed, Tony only leaves people with a slight headache at the worst. Latika Dar's examination of the councilman's autopsy report confirms Tony's innocence.

After Mary Campbell is infected with an Akrida's mind control stingers, Ada enlists Tony's help to save her. Tony helps John Winchester dreamwalk into Mary's nightmares to free her.

Djinn in Lore

More commonly known as a genie, djinn (or jinn) are supernatural creatures in Arab folklore and Islamic teachings which occupy a parallel world to that of mankind. Like humans, they can be good, evil, or neutrally benevolent. According to the Quran, the djinn were created by Allah from a smokeless fire.[5] The focus in Western culture has been on the djinn or genie's ability to grant wishes, which originated in the tales from the book One Thousand and One Nights.

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